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Joined: 23-March 07
Posts: 12
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Mar 23 2007, 09:02 PM |
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That's a new term for me. A new one to dictionary.com, too!
Sure... one of the challenges of this business is that we are inventing a new vocabulary to carry the new concepts we're inventing at the same time. I'll admit that one reason why I may be having difficulty finding the right conversations is that some critical mass of practitioners has settled on a slightly different lexicon and I missed the e-mail. Hazards of the trade. Frankly, one of the things we're doing is trying to formalize a lot of these nebulous concepts with new, very specific language. If you have a look at some of the verbiage beneath this page, you'll see what I mean. (I'd send you to our glossary, but it hasn't caught up with us yet!) Speaking strictly as an engineer, though, I don't care what you call it. The bottom line with Usability Optimization, or Captology, or whatever, is that I have a metric whose value I wish to maximize, and so I form hypotheses, perform experiments, and collect data in an iterative cycle until I reach some point of diminishing return. Think of this as the thermodynamic approach (again, speaking as an engineer). A thermodynamicist doesn't give a whit about the energies of the billions of individual particles that comprise a sample of gas, because for his purposes all of that information can be completely encapsulated with three numbers: the sample's temperature, pressure, and volume. Similarly, my chosen metric—on-site conversion rate, perhaps—encapsulates all the information about the site that is relevant to my goal. That's a good thing, because it masks a lot of complex interaction that I probably don't have any real hope of understanding anyway, and keeps my client's costs down near the ground where he can see them. |
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Technical Administrator![]() ![]() Group: Technical Administrators
Joined: 8-March 06
Posts: 2,727
From: Minneapolis/Saint Paul, MN
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Mar 23 2007, 09:52 PM |
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I think this is a really interesting conversation - but it no longer really relates to the original topic the usability of open source software. This is now a much broader question: and definitely one that I think is worth opening up!
How do people here (Kim especially) approach the challenge of analyzing usability? User studies and practical tests are a method of identifying problems; but are there metrics for determining the profitability of particular choices? -Joe |
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Joined: 23-March 07
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Apr 4 2007, 02:58 PM |
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Dunno. Am I a normal nerd?
Before I accepted a partnership at Profit Rank six months ago, I was being courted rather splendidly by a company that specializes in on-site search. Home Depot is a client, as is Radio Shack, I believe, and a number of other big names. Their approach is actually a fascinating application of graph theory, which presents drill-down options to the shopper based on a dynamic set of category dimensions. Try finding a product on the Home Depot site... despite their gigantic inventory, you're only about three pretty intuitive clicks away from any given product, and you can reach most products via a multitude of redundant paths. Now that's sexy! |
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Membership Admin & Moderator![]() ![]() Group: Membership Admin & Moderator
Joined: 6-January 07
Posts: 2,253
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Apr 4 2007, 04:23 PM |
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I love to ask engineers if they have a BA or a BSc.
Usability is, like most things human, both an art and a science. Note: bold emphasis in following quote is mine. QUOTE The field of usability design takes root in the cognitive sciences -- a combination of psychology, computer science, human factors, and engineering. These are all analytical fields. The discipline prides itself on its scientific basis and experimental rigor. The hidden danger is to neglect areas that are not easily addressed in the framework of science and engineering. Donald A. Norman : Emotion & Design: Attractive things work better We know when something is usable - it is intuitive. We know when something is not usable - it is frustrating. Usability means that a specific set of users can accomplish a given set of tasks. A site that is usable for one group may not be for another. Certainly, no site will be equally usable by all groups. So - do you know who you are designing for? And why? How about - who you are not designing for? And why? QUOTE Usability is defined by five quality components: * Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design? * Efficiency: Once users have learned the design, how quickly can they perform tasks? * Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency? * Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors? * Satisfaction: How pleasant is it to use the design? Jakob Nielsen : Usability 101: Introduction to Usability Satisfaction - the riptide where art meets science, and engineers drown. Sites must be rational, functional, and practical - to be usable. Sites need also be emotional, reflective, and visceral - to be reusable. After mere efficient use come: * how does it look, feel, sound? * what is its message, image, meaning? Indeed, the greater the emotional et al appeal of a site the more likely problems with its functionality become acceptable. How does one measure efficacy or weight satisfaction? Usability is science, reusability is art. |
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