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> Can You Get TOO Usable? (Of Blinders and Peanut Jars)

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post Jan 1 2004, 11:33 PM
I'm not a usability expert, by any means. When I program things, I put the controls and buttons and things that you click where I think they should be and call it a day.

This method definitely contradicts the teachings of the usability experts, both here and from around the world. "There's nothing wrong with where you put that button," say they, "but it would be better if it were moved up here. That's where the user expects to find it."

So, I was working out some ideas for a user interface and spotted a half-full peanut jar someone had left up here over by one of the other machines. Staring at my screen and the work before me, I reached out and snatched up the peanut jar and proceeded to glide my thumb around the ridge of the lid to find that little tab to pop it open. I didn't find it, so I glanced down to make sure I was, in fact, holding onto a peanut jar. Yup. It was a peanut jar. Planters. Perfectly normal - just no tab.

I slid my thumb up to the edge of the lid thinking, "I don't need a stinking tab!" I pressed upwards as I glanced over at some notes.

Nothing. No budge.

Finally, I looked at the jar for a moment - top, sides, and bottom. Why the heck wouldn't it open????

Then, I saw it. In bright blue letters taking up a good 50% of the viewable surface of the lid were two words: "TWIST OFF."

On the surface, this seems like it was my fault. I was wearing blinders and didn't notice that gigantic set of instructions on the lid. But, give me a break for a second - Peanut Jar lids - Planters, Generic, or Otherwise have ALL always had a metal lid with a plastic rim around it that you popped off the jar. (At least during my lifetime, that has been the case). I wasn't looking to do anything new, here, I just wanted a handful of peanuts.

This got me to thinking about a discussion we had about no one (or at least not many people) here knowing about our Cre8asite Resource Directory. How could that be? The link is right up there on the top of the screen, all out by itself.

And thus was born my Blinders and Peanut Jars Theory. In this theory, the more usable your web site's interface (i.e. The more effective you are in putting things where they are expected to be), the more difficult it is to express a new idea or feature or concept or whatever to your visitors.

These forums have all the controls and elements pretty much where they are supposed to be. You, as a visitor, know what you want to do - either find a post, browse new stuff, ask a question, or whatever. Since everything is right where it's supposed to be, we hop right in and do it - without ever looking around. Chances are, I could change the text in the blue strip up top to say, "Click here for $50" and it'd be a day or two before someone clicked it.

And so, for you, members of the Peanut Gallery, at what point does Usable get too Usable? When is a site layed out so well that it becomes detrimental to the expression and/or delivery of new ideas and functions if for no other reason than no one will see it - even if you do put it up there on the top of the screen all by itself?

Is there a time or a set of circumstances when you are better served by putting a link or a button in the "wrong" place just so the user has to look around for a minute - and maybe spot something else that they never knew was there?

They say familiarity breeds contempt. And all I wanted was a peanut.

What do you think?

G.
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post Jan 1 2004, 11:41 PM
Make it idiot proof and someone will make a better idiot.
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post Jan 2 2004, 12:20 AM
Well, just to quickly address one aspect of your point-- that's why grocery stores are laid out as they are. Most stores, for that matter. The marketing types who decide how a floor is laid out in a retail institution walk a fine line between making it easy for the shopper to find *everything* they're looking for, and forcing the shopper to go through the maximum number of aisles to have the largest exposure to the products possible to incite them to make impulse buys or remember things they needed that aren't on their list, or whatever.

So I suppose the same thing applies in webdesign-- walking the fine line between putting everything precisely where the user expects it, and making it so they have to actually look at your page.

good example, and i have no more time to make any more comments, but very thought-provoking! thanks.
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post Jan 2 2004, 07:13 AM
QUOTE(John Ruskin @ in [url=http://www47.homepage.villanova.edu/seth.koven/gothic.html)
The Nature of Gothic[/url]]And it is one of the chief virtues of the Gothic builders, that they never suffered ideas of outside symmetries and consistencies to interfere with the real use and value of what they did. If they wanted a window, they opened one; a room, they added one; a buttress, they built one; utterly regardless of any established conventionalities of external appearance, knowing (as indeed it always happened) that such daring interruptions of the formal plan would rather give additional interest to its symmetry than injure it. So that, in the best times of Gothic, a useless window would rather have been opened in an unexpected place for the sake of the surprise, than a useful one forbidden for the sake of symmetry Every successive architect, employed upon a great work, built the pieces he added in his own way, utterly regardless of the style adopted by his predecessors; and if two towers were raised in nominal correspondence at the sides of a cathedral front, one was nearly sure to be different from the other, and in each the style at the top to be different from the style at the bottom.


Each page needs to be looked at individually, and designed based upon a number of things including a prior history and relationship with customers, brand building, ease of use for the required purpose, enjoyability of use.

But, your wrongly placed button is a good idea. I like those.
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post Jan 2 2004, 08:44 AM
That 2nd to last line of my post is what really contains the key to this, I think. (Or, maybe not. What do I know?)

Familiarity breeds contempt.

I find myself being guilty of it all the time. Especially with a place like here that's familiar to me. I can whip in here and get to the "New Posts" page without really ever looking at the screen. I've had to teach my pop-up blocker in Netscape to allow them for this site because if I didn't, I'd never know when I got a new PM without checking my e-mail first.

And so, here I sit taking this site for granted - just as I did my peanut jar.

How do we fix this?

One idea that came to mind was to simply randomize the links up at the top of the screen. On one page load, they may appear in the order they do now, but on the next page, they might be mirrored. This would force people to look for the link, but at some point (and some point soon) it would move into the realm of tedium rather than usefulness.

What about randomizing or otherwise logically shuffling the order of the forum listing on the front page from visit to visit? I wager that even I would have a tough time listing each and every top level forum subject available here and I wonder if the average user could list more than 50% without looking. But would that serve any purpose, in the end? Someone looking for SEO is going to scan until the see the SEO section, then scan again for the proper category within it.

I guess the real question here is: How do I get my visitors/users to see what I want them to see, rather than see what they are looking for?

G.
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post Jan 2 2004, 11:56 AM
I took the site for granted for ages... I found you peeps via the forum, not the resource directory which i think took me 3 months to notice.
Never noticed it was there because it was put alongside the forum controls which i have seen so many times in other forums i don't even read them..

I do think the website hospital has more potential. As a newbie i can't learn much from old posts because once the person has changed things, new people like me i guess cannot see how it was beforehand to compare with. How to showcase certain sites that go from bad to good i don't know but every time i go there the thought crosses my mind that this section needs playing up more - as does the directory in my humble opinion.

The directory... Before i search the forums now i go there to check for answers - is that what is intended by cre8asite? Is the directory meant to be more comprehensive by design than searching through scattered posts? I feel it is but maybe i'm wrong. If it is it is not obvious when one first comes to the forum of the intent of the added resource directory, therefore kinda the whole site.

Maybe i have the wrong end of the stick..

Cheers, jon.
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post Jan 2 2004, 11:59 AM
LOL. Blinders are rarely where we think they are. If they were, they wouldn't really be blinders! smile.gif

I suspect a real problem with your theory, G, is that you only think we are "putting things where they are expected to be." Quickly now, as soon as you read the last post in this thread, reach over and click the "View previous topic" link. Uh, you know, the link at the TOP of the page? How many visitors do you think expect navigation out of a thread to appear only where they haven't yet had a chance to read the thread? If people are ignoring things on the page, I don't think the blame can be laid at the feet of near-perfect usability.

Visitors and designers are both victims of habit, I think. Would it surprise you, G, to hear that I have never gone to the "New Posts" page you referenced above? That's simply not the habit I've developed for navigating through the forums, though clearly it's the one you've found most suitable for you. And that's cool, because I honestly don't think usability is as much about putting buttons in the "right places" as it is giving users educated choices in the hope that one will be "right" for them.

How many different ways can a visitor navigate to the Resource Directory?

Assigning blinders to a visitor, I think, is counter-productive because it also necessarily assigns blame. I often tell my writers they will never reach every reader, but those they fail to reach are still their responsibility. They choose which readers to reach and which to lose. It is never the reader's fault when the writer is misunderstood. And, similarly, it can never be the visitor's fault when they get lost or can't find their way.

Good web designers, like good writers, must be able to recognize their own blinders if they are to remove them. I'm honestly not sure if that is harder for the writer or for the designer. Unlike the writer, the designer should also always be a user, but they can't allow themselves to be just "a" user. They have to be ALL users, avoiding the habits that shrink a web site to just a few linear paths. If usability is about choices, the designer must be willing to constantly exercise and explore those choices. I think those who fail to do so are the ones guilty of wearing blinders.

BTW, opening the jar of peanuts was actually the second problem you faced. Had the jar been buried in a drawer you use only once or twice a year, the first problem would have been more readily apparent. Look around the link to the Resource Directory, G. How often do you think a visitor goes to the Rules or FAQ's page? Or logs out? Or, for that matter, makes a Donation? The only link in that entire area that "might" be used more frequently than once in a blue moon is the Search link and I suspect, for most visitors, that too would be questionable. Even when there is no pattern, the human mind will create one, and in this case it really doesn't have to work very hard.

Your link to the Resource Directory, I think, is buried in a drawer most people just don't open very often. smile.gif

I really liked Bill's post, and especially the quotation. It highlights, I think, the very common problem of privileging ascetics over utility on the web. When it's time to add something to a page, we look for places it will fit, rather than finding the place it will be the best used. We forget, I suspect, what every great artist innately knows. Beauty isn't in the eye of the beholder, but rather is inevitably defined by function. (As any dispassionate look at the human body should quickly remind us.) If we put everything were they need to be, the ascetics will usually take care of themselves.

<Not quite off-topic, but close> The most closely examined page in Playboy is not the center-fold. And, nope, it's not even the jokes. I remember a study, circa 1984, that concluded the more closely examined page was the cover. Everyone was trying to find the little rabbit hidden there every month.</off-topic>

smile.gif
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post Jan 2 2004, 12:21 PM
OFF TOPIC:

QUOTE
As a newbie i can't learn much from old posts because once the person has changed things, new people like me i guess cannot see how it was beforehand to compare with


I've been thinking about writing a script that'll cache the URL being reviewed at the time the review is asked for so that it can be compared to changes made over time. I just haven't gotten around to it.

And yes, you've got the basic gist of what the directory is for. We do need to clarify a bit in there, but none of the copywriter types here have given me any copy (other than telling me that the copy I wrote is crap). wink-2.gif

The directory really isn't the point of the thread, though. It's just an example of the Blinders and Peanut Jars Theory in action.

G.
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post Jan 2 2004, 12:36 PM
Ron - as usual, your post is an excellent clarification and expansion (and in some cases, correction) of the scenario I've outlined. Maybe it's not removing the blinders that I'm searching for here, but rather, searching for ways to break the users of their "habit" so that they see what else is there.

And yes, though I didn't explain it very well in my post, I'm aware that folks have differnt habits in how they access and use the forums - but nonetheless, once the habits are established they (we/I) tend to become blind to anything else. Maybe this isn't a usability issue in the strict sense of it all. It's maybe more of a marketing or presentational issue than usability?

As I've said, exactly none of this is in my area of expertise, but the issue of getting people to be aware of what they are seeing is something that I'd like to be able to get a handle on.

Back in the days when I was doing tech support, I often experienced a similar phenomenon (call it Blinders or whatever you will) where a customer would call up and say, "I keep getting an error." My response was always, "What error did you get?" And the response back to me would most often be, "I don't know, it just said ERROR." The fact is that it didn't just say error, it gave you a specific error.

This isn't the exact same thing, but exploring it might take us in the direction we want to go? In this example, the person is seeing the error and saying, "That's an error - the specifics of the error are of no value to me." In which case, blame can be appropriately assessed on the user. And in many cases, the "habits" we're talking about in the original example(s) can be placed upon the user, as well. I, as a developer, am only guilty of setting it up in a way that it's easy to fall into a habit.

Or no?

G.
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post Jan 2 2004, 01:06 PM
Exactly ... or no?

Peter Drucker had it right over 50 years ago. Help is defined by the recipient.

So your audience defines how they want to use the product. If you want to introduce something new to your audience, as you said Grumpus, it's a presentational thing. Put a big sign up. "Check this out - it's NEW!!!". Communication is about the other person getting the message. If they didn't, then the communicator remains as the person with the problem.
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post Jan 2 2004, 01:23 PM
Good quote and good link, Barry.

As that article says, though, help can be deemed by the recipient as being a nuissance or busybody - something I can copletely understand.

How would I, then, as the person presenting the "help" set a bar to tell me what is going to be generally percieved as a nuissance and what is going to be percieved as helpful?

And, in respect to putting up that sign, I'm not exaggerating when I say that 50% of the lid area on those peanuts was taken up with the words "TWIST OFF". They were literally humongous (and VERY BLUE), though they were of no use to me until I actually took the time to read them (even though at had LOOKED at them moments prior to reading them).

G.
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post Jan 2 2004, 01:56 PM
QUOTE
As a newbie i can't learn much from old posts because once the person has changed things, new people like me i guess cannot see how it was beforehand to compare with


You could use the Wayback machine Jonathan

http://www.archive.org/web/web.php

My take on the blinders theory is that if you research your users very well before you start the content generation, you will know what those specific users expect on a site. It is all about communication and the responsibility to communicate is definitely with the creator - not the receiver.

I do take note of Nielsen and others' guidleines for a homepage, but I also thorougly research the user I expect to come to the site before I create anything.

And test test test during the creation stages. That finds your hidden drawers and blinders for you. I'd rather find them during the process than after launching.

Sal
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post Jan 2 2004, 04:18 PM
QUOTE
How do we fix this? 

One idea that came to mind was to simply randomize the links up at the top of the screen. On one page load, they may appear in the order they do now, but on the next page, they might be mirrored. This would force people to look for the link, but at some point (and some point soon) it would move into the realm of tedium rather than usefulness.


I think you'd have to really know your audience well to pull this off. For me, if the site navigation chaged randomly, I'll be real annoyed. I believe that many users, including myself, like becoming familar with a sites main elements, espeically navigation.

QUOTE
I guess the real question here is: How do I get my visitors/users to see what I want them to see, rather than see what they are looking for?


If you want to direct the users eye to something, it has to contrast with its surroundings. For example, on this site the color scheme is a cool blue. If you wanted to add a new link the the top navigation you might make it with red text, or perhaps even a red background with white text. This would make it seem to 'pop' off the page and for sure be one of the first things people see.

There are certain iconic or symbolic clues you can add as well. A small graphic like a 'stop-sign', or an exclaimation point can add emphasis to an element. A warning or danger sign works for certain things. As does adding the word 'new' as text or a graphic.

For some sites this is not easy, one site I work on has a ton of information the owners want to show, all at the top of the page too! Many links and graphics are competing with each other. Movement is a way to make an element stand out to a viewer. This site had a link to some contest they were running. It was getting no traffic. I made an animated .gif of some dice rolling and wham, more hits almost instantly. Now I have to fight with the owners to keep from making everything animated, but that's another thread. laugh.gif

There are many methods you can use for setting up visual clues that users will pick up on and can direct their eye where you want. You can do some research on Gestalt Theory, a psychological theory on how people percieve groups of objects. It has some interesting principles that can be exploited to make elements pop out or blend into a page.

http://www1.cs.columbia.edu/~paley/spring0...iplestable.html

has a nice article on the principles of how people percieve groups of objects (such as a group of links). You can build on these principles and use them in your visual display to put emphasis on certain elements, understanding how people will be looking at them.

Frank Vollono
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post Jan 2 2004, 07:04 PM
QUOTE
Help is defined by the recipient.

I had to really laugh as I was reminded of this one, Barry. I've read about everything Drucker ever wrote, but it's been decades ago and this aphorism had completely escaped me. Pity, too, because no more than four days ago, I had to spend half a day exchanging email with someone in my community who I discovered was truly hurt because I would never accept her help. While I always appreciated the heart behind the offer (and frequently said so), in every case she was offering me solutions to problems that simply didn't exist. That is so incredibly hard to explain to someone and still avoid hurting them.

QUOTE
They were literally humongous (and VERY BLUE), though they were of no use to me until I actually took the time to read them (even though at had LOOKED at them moments prior to reading them).

It's the same old "you can lead a horse to water" phenomenon. Short of drowning a whole bunch of horses, I'm not sure there's any perfect solution.

I think Frank makes some excellent points about attracting the visitors eye. A painter or photographer knows there are tricks to lead the eye where the artist needs it to go, and most of those will work just as well on a web page. Lines, color, contrast and white space can all be used effectively. Trouble is, leading the eye to water still ain't gonna make it drink.

The only solution I've ever found is a very time-consuming one, as subject to failure as to success. You have to train the user.

For example, if you want regular visitors to notice "new things," then I think there must be a specific page area for those news things and there MUST be new things there on a fairly frequent basis. At least some of the new things should probably even be useful, so the visitor feels rewarded for noticing them. That's the macro-basis for the success of blogs, I suspect, but it works almost as level on a micro level. I could cite a few examples of that from my own web sites, but I don't need to because I think there's an excellent example that has developed right here. Regulars to Cre8asite have been "trained" to watch the logo as a holiday approaches, knowing it will very likely transform into something slightly (and cutely) new. smile.gif

It takes time and consistency, but it can be done. Unfortunately, that helps not at all with first-time visitors. If someone can devise a way to get them to actually read what's on the lid of a peanut jar, I would love to hear it.

I mean, short of drowning all of them, of course. smile.gif
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post Jan 2 2004, 07:31 PM
QUOTE
I mean, short of drowning all of them, of course.


Do peanuts float? 8)

This thread has turned into as interesting and informative a read as I'd hoped it would. Nothing earth shatteringly new, but you've all helped organize the swirling thoughts into a pattern that I may be able to make some sense of.

That doesn't mean that I think the thread has necessarily run its full course, but thanks for everything so far!

G.
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post Jan 3 2004, 09:14 AM
Great posts! I have some more to add, but I don't want to overlap too much with what I was working towards on my multiple part blog posts. I'm going to have to work on those a bit more today before I add much more to this one.
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post Jan 3 2004, 06:31 PM
I think we are talking about 2 different things here:

Usability: The ability to easily learn and use a site with a minimum of obstacles.

Marketing: The ability to direct the user's attention to where you want it to go.

Bridget's example was excellent- stores are laid out in a way that draws traffic past promotional areas. The basics (the stuff you need every week) are always in the same place, you know where to go to find them. The specials are placed in your path (tables in the aisle and endcaps) so that you are likely to notice them and pick up a few extra items.

This is harder to with a website because you don't want to force more "walking" or clicking- you don't want to introduce pop-ups or clickthru pages or other annoyances. But you can (and should) designate special areas so people are trained to look for the specials, the news, the latest changes, as Ron pointed out. I think that's a great concept!
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post Jan 4 2004, 06:27 AM
Grumpus you already pointed out that your familiarity with the site means you just hit the past 24 hours button, thats what I and I suspect a great many others do too.
Surely the best solution is to make the resource directory part of the forum. Just add it as a catagory the way you recently did with css and style, you can limit posting to the directory and organize the order with stickies or sub catagories, every time you post a new resource it'll show up in the recent posts list and you can even give people the opportunity to discuss or vote on how useful the resources actually are.
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post Jan 4 2004, 09:03 AM
QUOTE
The marketing types who decide how a floor is laid out in a retail institution walk a fine line between making it easy for the shopper to find *everything* they're looking for, and forcing the shopper to go through the maximum number of aisles to have the largest exposure to the products possible to incite them to make impulse buys or remember things they needed that aren't on their list, or whatever.


Like always sticking things round the entrance to the store that people stop at to look at. So when you want to walk in and go to place to have a look at something, you first have to navigate round all the dawdling people near the door :mad:

Certainly not usable, if it were, it'd be easy to get in and out of the store without being so impeded, but thats the whole point, to try and get your attention with something you may not have thought you wanted....

QUOTE
How many different ways can a visitor navigate to the Resource Directory?


Interesting point Ron, gotten me thinking about how we can maybe improve that....
Something along the lines of a link to the relevant section of the directory in each seperate forum, perhaps even in each thread, perhaps even doing a bit of pattern matching to 'search' for things in the directory. Though with how vague some thread titles and the like can be, that last bit could be quite problematic.

Certainly looks to be an aspect that the web could learn from the bricks and mortar world.
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post Jan 4 2004, 08:33 PM
One of the better phrases I've come across in relationship to usability is:

"Don't make me think"

That's a loaded sentence. On the surface, it's saying "be intuitive". On another level, it is suggesting that your audience will tend toward action, rather than reflection. This is an important concept in interactive environments. It also tells us why people never read the manual.

Make it easy for a user to move to action. Be clear about what that action is.

Art

As Ron suggests, good designers and photographers know how to lead the eye. They establish hierachy. They know that not all information is equal, and some aspects must be relegated, or made obscure, in order to increase the clarity of the central message. Repetition is also a favoured tool of artists, as is spatial sequence. Usable sites tend to be good on these three points.

The problem Grumpus experienced with the jar is a repetition failure. His expectation, derived from years of repetition, was suddenly changed without sufficient warning. He didn't want to read the manual (reflect). He wanted to eat (action). I'm not sure they could have written the instructions in a "better" place, as the user will move to action first.
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