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From: Bucks County, PA
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Nov 5 2007, 08:13 PM |
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This was too good to pass up...
Source: DUX 2007: A great conference, but fundamentally off the mark by Bob Jacobson of Total Experience. He's at the conference and reports his impressions on the experience of a conference about user experience. QUOTE “A user's perception of a device or system” seems a peculiarly narrow niche in which to ply one's experience design skills. Of course, it's important: devices and systems are what drive the machinery of commerce and government, and even how we as consumers conduct ourselves at home and in leisure time. But so mechanistic a conception of the human being is antithetical to our knowledge of how people holistically perceive, think, act, and experience their lives. Maybe that's why Don himself on more than one public occasion has lamented his invention of the term, “user experience design,” suggesting we'd be better off without the “user.” and QUOTE Perhaps it's a function of the organizing process, but it appears to me that with only a few exceptions, most of the speakers and workshop leaders -- and I suppose, attendees -- appear to be shy of 40 years of age. That means they would have been born sometime after 1967, when systemic thinking was king and every person was treated as a cog in some larger device; and that they came of age in the mid-80s or later, as information technology was replacing systems as the predominant archetypal metaphor. My own observations and personal feelings are that sooner or later end users will stop basing their experiences on the short-lived thrill of the next rollout of the "something new". There's a movement towards substance and the "integrity of being" as I call it. The impact of the "green" movement tells me that people are ready for experiences that place a strong value and emphasis on their participation and programs that include and welcome them, rather than being a "cog in the wheel". Designing for participation can be seen in social media, but despite all these new sites designed to bring us together, I still feel disconnected. The experience of social networking is only going to be based on how much we're willing to share. Rather than the whole human, we're more likely to get bits and pieces and believe we're getting a human experience online. We're not. Consider that playing out right now is the fight over what comes "first" - SEO or usability. The whole argument leaps right over the idea of creating something meaningful. Holly Buchanan wrote about the CVS marketing campaign that, for her, portrays an experience that in no way resembles a real human experience. Are we not designing or even marketing for the human experience anymore and if so, why not? |
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Nov 6 2007, 10:26 AM |
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You could say the exact same things about Qualty. Yet there is a thriving market for quality management, where actual methodology is supported with fairly concrete data.
And the objections, at the time, were quality is subjective and a black hole. So Demming took the ideas to Japan, which promptly started eating Detroit's lunch. Which, begrudgingly, gained Demming a receptive audience back in the states. No lunch eating. No audience. Let me introduce you to one small element which would be game-changing for the UX community: Kansei engineering. QUOTE Kansei Engineering (Japanese: 感性工学 kansei kougaku, sense engineering) is a method for translating feelings and impressions into product parameters, invented in the 1970s by Professor Mitsuo Nagamachi (Dean of Hiroshima International University). Kansei Engineering can "measure" the feelings and shows the relationship to certain product properties. In consequence, products can be designed to bring forward the intended feeling. The objections against Kansei are just cut-and-paste jobs -- removed thirty years -- of Demming. First off, it is totally transferable and understandable to western firms ...with case history to back it up. What's standing in the way of rapid adoption in America? Believe it or not the UX movement. I feel confident predicting you will not see Kansei research -- or anything like it -- at DUX. My guess is I could call up every leading UX expert and they wouldn't know what Kansei was, much less any of the procedures. But Kansei and a wide variety of other techniques -- taken up by large firms from Mazda to Microsoft -- are there. It seems to me a well defined procedure and comprehensive methodology ruins the UX party. QUOTE Both airlines are very successful so doesn't that show that good user experience is what it's all about. First off, there are a couple arguments. The accountants and analysts argue pensions and other sunk costs are lower on a range of industries, including SouthWest. Second, nothing about satisfaction ratings needs a fancy new term like UX. You can have this done by traditional marketing, and cancel seminars like DUX. If UX wants to gain validity it has to show something different. It can start with the inconvenient truth that large chunks of those who say they are satisfied defect. Next it can suggest changes which change the numbers. And I would strongly suggest they be much more compelling data than satisfaction surveys provide. QUOTE you know you're enjoying yourself much more than on other airlines. That can be measurable. This is like kissing a girl in the dark. You know what you're doing, but you don't get street cred because nobody else does. If it's measurable, measure it and show your methodology (a likely forum would be DUX -- if they'll have you). I've shown you mine. UX ....show me yours. This post has been edited by DCrx: Nov 6 2007, 10:50 AM |
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Nov 6 2007, 12:36 PM |
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To explain how this works, which is where what I'm talking about with desirability differs from UX, take a kiosk for selecting styles of eyeglass frames.
A company wanted to put their whole selection, some 10,000 styles into a easy to use interface. The problem -- customers use purely subjective emotional language like sporty, fun, professional. These terms mean nothing to engineers. What Kansei allows you to do is isolate a specific criterion, in this example the relationship of the user's eyebrow to the frame, and connect these measurements to the words customers use. One set of measurements corresponds to "sporty," for a male, female, young adult or older person. You can argue all you want with the methodology. You can run through the procedure and say, "Here is what it says to do." Usability offers something similar. You can be just as dismissive of a usability finding, but you can also run through the procedure, get a recommendation, and put it to a test and get a result. And that result will either bolster or undermine the usability person making the recommendation. My point is UX practitioners can't be wrong. There is nothing to be wrong about. If they like it it's a "good experience," and if they didn't then not. That's more like what graphic artists say is good design and rather unlike usability practitioners. UX people can't be bothered to point to those parts of an experience under the designer's control. They don't say this is good experience for demographic one, bad for demographic two, but if we redesign these ten things the experience will improve for both demographics without losing you business in either. Also, this doesn't answer what Nielsen talks about as user opinion being three levels of abstraction removed from the truth. Again, if you can ask a user something, and they just tell you the UX level is good or great, do you just trust them? We know that is misleading. Going back to the apple, if 50% of users say it's good and 50% say they had a bad experience, how do you account for this finding and more importantly what action do you take? UX doesn't seem forthcoming with a ready answer. There is nothing about UX. It's an umbrella term to give fragmented sub categories some semblance of coherency and unity without proposing a unifying theory or methodology. It's a mental sedative designed to stop turf battles. This post has been edited by DCrx: Nov 6 2007, 12:47 PM |
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Nov 6 2007, 10:25 PM |
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We only need minimal rigor for UX for one simple reason: We don't want to show up the rest of management as practiced. Management likes just a dash of methodology, and I don't see why UX can't oblige.
Usability and other broadly accepted practices are accepted, and as pointed out, there can be variances from test to test. Managers routinely employ all sorts of methods with questionable track records, from brainstorming to focus groups. So let's not hold UX or anything else to a standard well accepted techniques popular throughout the business world wouldn't pass. The point is there are lots of methods out there. Microsoft's desirability toolkit. Prelec's information pump. All provide the jittery manager with a shotglass full of rigor to quiet the nerves. All these have a track record of multi-million dollar decisions, like Kansei and the Mazda Miata. All have several decades of research history to their credit. This is what experience engineering looks like, and it is several generations ahead of where UX is today. Humans aren't logical, and that's why logic tools fail. You're not trying to get humans to somehow become logical enough for engineers. Instead you're trying to employ tools which dig a little deeper, get more honest, useful answers to questions. Now for the big question is, where is the "better way?" Can we replace nebulous concepts with some concrete ones. Turns out that yes, you can. One idea is customer sacrifice is different than customer satisfaction and correlates better with the percentage of customers who remain loyal. Pine and Gilmore, in looking for the gap between what customers really want and what they settle for is useful in locating an experience deficit. What does an experience problem look like, and what are the business implications. Agree or disagree, Pine and Gilmore can at least tell you. You can disagree, or outright hate the idea of an experience economy. However, when you're trying to get your head around the concept, sacrifice works and is at least an understandable concept. If you wanted to go out next week and "do something," you can have a course of action. You can read about the types of sacrifice with examples in Customer Satisfaction Is No Longer Enough. I submit that this way of thinking, while just scratching the surface is something you can discuss in the workplace without getting pushback. You can perform experiments, collect data and present a cogent argument that is in tune with what management likes to see. I've really tried to understand where these guys are coming from -- even attempted to get interviews as content for my website. You would not believe the conversations I've had that just did not add up. So I put together all the stuff that did, and developed a coherent framework to tie all the ideas together. Each dimension has a methodology and a test procedure with a fairly long track record. It's much more confidence boosting when you're talking to a manager about the engineering of the Mazda Miata then some of the more nebulous concepts. And of course, the technologists don't tend to roll their eyes when you talk about things this way. This post has been edited by DCrx: Nov 7 2007, 07:00 AM |
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Nov 7 2007, 07:11 AM |
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For me, I have no problems with the "yes but it's not a sciiiieeence" crowd.
People still pay psychologists. One of the few vivid recollections from my intro psych course at college was answering the question, day one, of whether psychology was a science. We all paid money for the course. Likewise, usability is taught at colleges. And, increasingly, so is a lot of the stuff on my site. Including for the purpose of this topic... Dr. John Monberg WRA 415 Digital Rhetoric http://www.msu.edu/~jmonberg/415/Experience.html That's a user experience course, BTW. So I don't think my perspective is entirely off base. So I don't get too worked up over it. My qualm is too much of UX strains credulity. |
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From: Novosibirsk, Russia
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Nov 7 2007, 10:27 PM |
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For those interested, Human Factors has a webcast and a whitepaper on UX metrics. The whitepaper doesn't seem to be available from a personal link, so you can only get it from their main page:
http://www.humanfactors.com/downloads/webcasts.asp |
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